I wasn't happy with the setup. Today I figured out a better way.
The problem with the wobble bolt, primarily is that you have to fix it to something. I decided to use a 2 port selector and some rotators to address the problem. I hooked a timer to a selector and then each selector connected to a rotator (one rotated 5 degrees, the other -5 degress). I tried turning down the time to a fraction of a second, but it still didn't seem quick enough... I settled on hooking a not gate up to itself and using that to feed the selector. The result is an object that rotates like a wobble bolt would without the need to be fixed to anything.
For the pacing action, I put down a tag on either side of my panicky tree. I then took another 2 port selector and hooked each tag to a port on the sensor. This set up a scenario where only one of the tags was active at a time. I then used a timer to make the selector go back and forth. From there, I put a follower on my character set to go after the tag. When the selector highlights the left tag, the character moves left. When the selector highlights the right tag, the character moves right.
This gave me a much cleaner, more reliable character animation.
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I want you to explode... just not yet.
on Sep 22 2012 08:19 PM
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